Post by Enjou on Dec 30, 2011 3:23:46 GMT -5
-KNOWLEDGE & SKILL-
Ninjutsu Knowledge
- Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
- Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
- Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself. The user gains a level one chakra trait for free.
- Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself. The shinobi's mastery of ninjutsu has given them access to a single Yin-Yang Balance Element. The user gains a level two chakra trait for free.
Taijutsu Knowledge
- Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja can use Basic Taijutsu with no styles at this point.
- Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
- Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
- Master Level: Allows the user to have two Primary Taijutsu Styles and allows the user gains a level two combat skill. Replaces level one. The user may identify open taijutsu styles.
20 knowledge points spent / 20 knowledge points tptal
Speed & Agility
- Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. The shinobi can perform handseals are a faster rate than average. Requires at least Taijutsu Knowledge Level II.
- Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. The shinobi can perform one-handed seals though at a slower rate than average.
- Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). The shinobi can perform single handed seals at a normal rate and their two handed seals are a blur.
- Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja. The shinobi can perform multiple one-handed seals simaltaniously, and their two-handed seals are faster than the eye.
Strength and Power
- Free Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.
- Free Level II: Gives the ninja more strength and power then average ninja do, which allows them to deliver more damage in their Taijutsu attacks. The strength level of the ninja will be enough to crack stone with an attack.
- Level III: Allows the ninja to use strength related jutsus (Jutsus will have the requirement).
Equipment and Weaponry
- Level I: The shinobi has gained a proficiency in weaponry higher than that of average shinobi. They can wield basic weaponry outside of ninja tools and use scrolls to pack and store extra equipment. The shinobi can also utilize their own puppet with the right jutsu. The shinobi can wield light weaponry such as a sword or bow and use jutsu oriented to them. They can wield a single light sealing scroll that can hold extra ninja tools such as kunai or shuriken, up to 20. The shinobi may also create a single puppet for puppetry jutsu.
- Level II: The shinobi has gained a higher profiency with equipment and weaponry giving them access to multiple light weapons and medium weapons. They can wield two light sealing scrolls and can seal to a higher profiency allowing for sealing of a light weapon or a puppet. The shinobi also may construct and wield three puppets.
- Level III: The shinobi is considered an elite in regards to equipment. The shinobi is capable of wielding an assortment of weapons ranging from light, medium, and heavy. They can carry three scrolls on them and seal up to three accessories in them. The shinobi can wield up to six puppets on the field of battle.
- Master Level: The shinobi has ascended into the elite masters of weaponry and equipment. They can wield all sorts of weaponry including special ones with unique abilities and properties. The shinobi can wield an assortment of light sealing scrolls or even a large sealing scroll that can hold everything they may need. The shinobi can fight with as many puppets as they can control on the field of battle.
Genjutsu Resistance
- Free Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai.
- Free Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.
Chakra Capacity
- Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
Assassination
- Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
25 skill points spent / 25 skill points total
-TECHNIQUES-
basic ninjutsuName: Waza no Jutsu [Walking Technique]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: 1
Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: N/A
Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Genjutsu Hakai [Illusion Technique High Release]
Type: Ninjutsu
Sub-type: Chakra
Rank: B
Orientation: Defensive
Cost:
Effects: Equal the cost of the genjutsu. If it is A-rank, it costs 3 more to break, and 5 more chakra to break if S-rank.
Effects: This advance technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of two or less sub-types. Requires Genjutsu Kai.
Name: Shunshin no Jutsu [Body Flicker Technique]
Type: Ninjutsu
Sub-type: Basic Technique
Rank: D
Orientation: Supplementary
Cost: 3
Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves.
Effects with Agility and Speed Skill:
Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.
zogetonName: Zogeton: Shirohinotama
Type: Ninjutsu
Sub-type: Zogeton
Rank: C
Orientation: Offensive
Cost: 5
Effects: This technique creates a fireball made of white flames. The fireball will fly forward until it hits a surface. The fireball will explode upon impact with a blast of white fire. The white fire will burn intensely for a few moments before fizzling out of existence.
Name: Zogeton: Shirofurasshi
Type: Ninjutsu
Sub-type: Zogeton
Rank: C
Orientation: Supplementary
Cost: 6
Effects: This technique creates several small fireballs made of white fire. The fireballs will explode after flying for a few seconds. These fireballs don't cause fiery explosions, but create large amounts of bright light. These fireballs work to essentially blind all those around the user to give an opening.
Name: Zogeton: Shirokasaikureimoa
Type: Ninjutsu
Sub-type: Zogeton
Rank: B
Orientation:
Cost: 9
Effects: This technique creates a large sword of white flames between the user's hands. The user only gets one swing of the sword, but that single swing is devastating in effect. The sword explodes upon impact and shoots out a traveling flare forward. The flames burn furiously before fading away.
Name: Zogeton: Shirokasaifenikkusu
Type: Ninjutsu
Sub-type: Zogeton
Rank: A
Orientation: Offensive
Cost: 12
Effects: This technique creates a phoenix made of white flames from the user's mouth. The phoenix flies very quickly at its target burning most that gets in its path. The phoenix explodes upon impact into a fireball of white flames scorching everything caught within.
Name: Zogeton: Shirohashirahi
Type: Ninjutsu
Sub-type: Zogeton
Rank: A
Orientation:
Cost: 13
Effects: This technique manifests itself as a small flare of white fire in the user's palm. The user places their hand on the ground where the flare travels across the ground. The flare is speedy and leave a burn trail as it moves. The flare explodes into a towering inferno of white flame at the user's command. The inferno burns quickly and intensely before fizzling away.
kokutonName: Kokuton: Kurohinotama
Type: Ninjutsu
Sub-type: Kokuton
Rank: C
Orientation: Offensive
Cost: 5
Effects: This technique creates a fireball made of black flames. The fireball flies forward to on a straight path to destruction. The fireball will explode into black fire when it impacts. The black fire burns much longer than regular fire, but also doesn't burn as hot.
Name: Kokuton: Kurokasainami
Type: Ninjutsu
Sub-type: Kokuton
Rank: C
Orientation: Offensive
Cost: 6
Effects: This technique projects a wave of black fire from the user's mouth. The user will sweep their head and cast the wave forward with a width of five feet. The wave isn't very thick, but if it passes through its target it will leave patches of black fire on its surface.
Name: Kokuton: Kuroyoroihi
Type: Ninjutsu
Sub-type: Kokuton
Rank: B
Orientation: Defensive
Cost: 8
Effects: This technique covers the user's body in black flames just inches away from the skin. Anything that touches the user will be coated in black flames from the armor of black flames around their body. The user, however, cannot move carelessly else they catch themselves ablaze forcing them to stay still. Costs one chakra per post to maintain.
Name: Kokuton: Kuroryuhi
Type: Ninjutsu
Sub-type: Kokuton
Rank: A
Orientation: Offensive
Cost: 12
Effects: This technique creates a long dragon made of black flames from the user's mouth. The dragon is very long and flexible allowing it to pursue its targets. The user can hang on to the dragon's tail similar to a leash to control its movements. The dragon crashes into its target completely coating it in black flames that stick to surfaces and burn slowly.
Name: Kokuton: Kuroiryuseihi
Type: Ninjutsu
Sub-type: Kokuton
Rank: A
Orientation: Offensive
Cost: 13
Effects: This technique manifests itself as a small ball of black flames within the user's hand. The user throws the ball high into the air where it rests until the user brings it down to earth. The small ball expands rapidly into a meteor of black fire that crashes into the earth below bathes the surface in slow burning fire.
metsujin madoshiName: Haigakure no Jutsu [Hidden in the Ash technique]
Type: Ninjutsu
Sub-type: Katon
Rank: D
Orientation: Supplementary
Cost: 4
Effects: This technique causes any nearby fire source to start spewing out a large amount of ash. The ash will fill the air making visibility nearly zero. The ash can also cause those caught within to cough and gag. Extended exposure within the ash can be fatal.
Name: Hairyū no Uroko Koyo [Ash Dragon's Scale Shedding]
Type: Ninjutsu
Sub-type: Katon
Rank: C
Orientation: Supplementary
Cost: 6
Effects: This technique causes the user's skin to flake off and turn into ash. No actual damage is done to the skin. The ash flitter about in the air around the user reaching a maximum radius of twenty meters. Anything that the ash touches alerts the user of its presence even if the intruder is hidden.
Name: Hai Bunshin [Ash Clone]
Type: Ninjutsu
Sub-type: Katon
Rank: C
Orientation: Supplementary
Cost: 5
Effects: This technique creates a clone of the user made out of shaped ash. The bunshin wields the same items as the user. These bunshin are capable of performing other Katon techniques. They are easily disrupted, any damage will cause them to burst into a plume of ash. This jutsu creates one clone and additional clones for +2 chakra each.
Name: Enjin no Nenshō [Fire God's Combustion]
Type: Nintaijutsu
Sub-type: Zogeton/Kokuton
Rank: C
Orientation: Supplementary
Cost: 5
Effects: This technique requires no handsigns and allows the user to cause any part of their body to burst into flames. These flames don't hurt the user, but can be very damaging for others that touch them. The user can use either black flames or white flames and can switch between flames, but cannot switch more than once per post. The white flames cause moderate burns when something comes too close. The black flames burn as well, but not as potentially. They stick to whatever touches them as well leaving behind patches of black fire that are difficult to put out. Requires one chakra per post to maintain.
Name: Enjin no Ōgama [Fire God's Scythe]
Type: Ninjutsu
Sub-type: Zogeton
Rank: B
Orientation: Offensive
Cost: 9
Effects: This technique creates a large scythe-shaped flame in their hands that they wield like a weapon. The scythe isn't a physical weapon, but due to the high temperature of the white flames and thin concentrated lines of fire it cuts similar to a scythe. 'Cuts' made by this scythe are also seared by the flame making the cuts nearly glass smooth. Requires one chakra per post to maintain.
Name: Enjin no Kumo [Fire God's Cloud]
Type: Ninjutsu
Sub-type: Kokuton
Rank: B
Orientation: Offensive
Cost: 8
Effects: This technique coats the user's arm in black flames. When the user swipes their arm the flame fly off of their arm and nearly triple in size. The flames coat an area with black fire. The flames move through the air in the direction they were thrown for nearly thirty seconds before settling on the ground coating the entire area in black fire.
Name: Enjin no Kagutsuchi [Flame God's Kagutsuchi]
Type: Ninjutsu
Sub-type: Kokuton
Rank: A
Orientation: Offensive/Defensive
Cost: 12
Effects: This technique creates a giant fireball of black flames around the user. The user must take a certain stance and remain in that stance to keep the flames around them. The fireball is easily three or four times the user's height and retains its dimensions at all angles. The fireball disrupts most jutsu that enter it and burn those foolish to launch themselves at it. The more solid something is the more likely it will get through. Once the user moves out of their stance the fireball sizzles away before disappearing completely.
Name: Enjin no Bansan [Fire God's Supper]
Type: Ninjutsu
Sub-type: Zogeton
Rank: A
Orientation: Offensive
Cost: 14
Effects: This technique shrouds the user's arms in white flames that lash out into a the maw of a giant beast. The mouth closes down on its target and traps them in an inferno of white hot fire. Those caught within can be turned to ash in a matter of seconds. As long as the user has a connection to the beast through white flames the fire will sustain. The instant the user is disconnected the flames will sizzle away before disappearing completely.
Name: Enjin no Dogō [Fire God's Bellow]
Type: Ninjutsu
Sub-type: Zogeton/Kokuton
Rank: S
Orientation: Offensive
Cost: 18
Effects: This technique releases a giant blast of flame from the user's mouth. The blast easily peaks around twenty feet in diameter and travels forward at rapid speeds. The flames start out as Zogeton, white, flames causing the blast to be very hot and destructive. When the blast reaches its destination it stops and explodes outward. The flames of the explosive shift to Kokuton, black, flames creating an orb of expanding fire. The orb reaches out around nearly fifty feet before dissipating slowly. The blast leaves behind scorched earth covered in patches of black and white fire.
jaou ensatsuJaou Kasatsu Ren Goku Shou
Type: Ninjutsu
Sub Type: Katon
Rank: A
Cost: 16
The ninja will focus an extremely dangerous level of chakra around their fist so strong that the chakra creates a fiery aura enveloping the user's fist, the chakra will then becomes visible and will start to combus as it morphs into a mortal flame (Normal fire). The flame itself has the ability to melt away anything or anyone as it burns that comes in contact with it, however inferior to Enton. If the enemy would get hit by this jutsu that part of the body's flesh would instantly burn and will be melted away making this jutsu a real danger. This jutsu cost is 16 always.
Jaou Ensatsu Koku Ryuu Ha
Type: Ninjutsu
Sub Type: Enton
Rank: S
Cost: 30
This technique is a Forbidden technique, as it is believed to utilize flames from the depths of hell. Once used, a dark and ominous aura will surround the user, as well as black flames that will begin to swirl around the ninja which can incinerate almost anything it touches. The flames will then form around the user's arm and with a thrust or punch the ninja will generate a collosial black dragon. Once released this Dragon will incinerate anything and anyone that comes in it's path, attempting to swallow their target whole and engulf them in a never ending hell. The Dragon's power is greater then any other flame due to it's nature (Blaze Style), and because of this it is extremely difficult to control. This attack is very dangerous to perform because, if the attack misses for any reason and the dragon is not destroyed, the dragon will strike back at it's creator. However, even if the attack is a success this attack will severely damage the user's arm in which the dragon was released from. Due to it's power, few dare to attempt this technique. It is said that this jutsu can go toe to toe with Mangenkyo Sharingan's Amaterasu. Requires Ninjutsu Level 3. This jutsu cost is 30 always.
Jaou Ensatsu Tensei
Type: Ninjutsu
Sub Type: Enton
Rank: S
Cost: 20
By utilizing the ninja's expert manipulation of the both Katon and Enton, the user can use this technique to become imperivious to an opponent's attack becoming some what immortal. The user will create an extremely dangerous aura of Enton surrounding and engulfing their body, however the flames will not harm the user at all. The blaze will shield the user from taking damage and will allow the user to consume any type of Fire Ninjutsu rather it being Katon or Enton and absorb it into their body. Due to the type of fire and it's jutsu strength (The jutsu's rank) the user will become imperivious to that type of fire and will able to use it's strength in combat. The user can use the fire strength in one of two ways, the user can either be able to be impervious to take physical damage (Depending on the jutsu's rank varies on how much physical damage the user can take) or to release the jutsu unleashing the flame upon the opponent. However if the jutsu is to become release then the user must pay the original jutsu's cost. This jutsu requires Jaou Ensatsu Koku Ryuu Ha. This jutsu cost is 20 always and cost 2 cp per post. This can only be perform once a match if under S rank.
Jaou Ensatsu Ken
Type: Ninjutsu
Sub Type: Enton
Rank: A
Cost: 12
This jutsu is a variation of the Jaou Kasatsu Koku Ryuu Ha. The user creates black flames to surround a blade which they're holding. The Enton flames are powerful and share similar characteristics with Jaou Ensatsu Koku Ryuu Ha, having it's ability to burn through almost anything or anyone that comes in contact with it. However, the flames are less powerful than Jaou Ensatsu Koku Ryuu Ha flames. Costs 2 chakra per post to maintain. Requires Jaou Ensatsu Koku Ryuu Ha.
basic taijutsuNone
chisokukenName: Kitai [Anticipation]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Defensive
Cost: 3
Effects: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to attacks. This cannot be used to make attacks faster, though this move may aid in finding an opening. This jutsu cannot be used immediately, and must be used one turn before gaining the benefits. Requires Level I Speed and Agility.
Name: Taren-Ken [Multi-Punch)]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Offensive
Cost: 3
Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Taren-Kikku [Multi-Kick]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Offensive
Cost: 3
Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Tadayō [Drift]
Type: Taijutsu
Sub-type: Defensive
Rank: C
Orientation: Defensive
Cost: 5
Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.
Name: Kiwamaruiki [Extreme Acceleration]
Type: Taijutsu
Sub-type: Chisokuken
Rank: B
Orientation: Supplementary
Cost: 9
Effects: This taijutsu breaks the limits of the user's speed, enhancing their reflexes and mobility to extremes. This high increase in their agility will allow them not only to run fast but beyond the point where normal perception may keep up with them, allowing the user to essentially surround the enemy, moving from place to place in a blink of an eye striking from any point. However, as grand as this technique is, it is also extremely tiring, requiring a three chakra maintaining cost instead of one point. Requires Level III Speed and Agility.
Name: Rakurainiau [Struck by Lightning]
Type: Taijutsu
Sub-type: Chisokuken
Rank: A
Orientation: Offensive
Cost: 13
Effects: This jutsu is not complicated- The Ōgi of the Chisokuken-ryu, Rakurainiau simulates the speed of a lightning bolt, gathering an immense amount of chakra around their body to fling themselves at an opponent, be they below, above, or level. This sudden abrupt movement seems to defy the very concept of friction, with the user aiming at a central point, such as the head, heart, stomach- Perhaps even the groin. Regardless of the target, the user will race beyond natural speed to strike them with a single attack- a two finger strike, resembling Jyuken, upon a foe which will take all the gathered force. Requires Master Level Speed and Agility.
seishou kentouName: Hayai Dageki (Quick Strike)
Type: Taijutsu
Sub-type: Seishou Kentou
Rank: C
Orientation: Offensive
Cost: 5+2 per extra strike
Effects: While the strikes of Seishou Kentou are usually very strong they can also be very fast. This attack uses the body's ability to use chakra to make their fists strike faster, in a form of a cheap stimulent so to say. Entering the boxing stance the user channels chakra into his arm's and strikes extremely fast and can continue to strike as long as the user floods power to his arms.
Name: Genjuu Ude (Strong Arm)
Type: Taijutsu
Sub-type: Seishou Kentou
Rank: C
Orientation: Offensive
Cost: 7
Effects: An evolution of the Zen Fukku technique this attack proves that there is only one thing you should fear more then the right hook, the left hook. This jutsu is achieved using the same concept as the Hayai Dageki attack by focusing chakra into a single arm. Going into the boxing stance the user feints with their right arm and strikes with the left hand, upon impact the user releases the chakra stored in his arm to achieve a strong bone breaking attack.
Name: Zanzou (Afterimage)
Type: Taijutsu
Sub-type: Seishou Tentou
Rank: B
Orientation: Supplementary
Cost: 8
Effects: This jutsu is one that is not directly offensive compared to the other jutsu in Seishou Tentou. This jutsu concentrates on the user's footwork. By focusing energy in their leg's like in the Hayai Dageki technique the user moves forward at great speed, causing an afterimage like effect behind the user as they move. However at moving such a speed this jutsu is hard to control movement. Level 2 Speed and Agility Required.
Name: Saidai Taihou (Maximum Cannon)
Type: Taijutsu/Ninjutsu
Sub-type: Seishou Tentou
Rank: B
Orientation: Offensive
Cost: 10
Effects: This jutsu is a combonation effort of both ninjutsu and taijutsu, the jutsu starts out with a set of hand seal's, after the hand seals are complete the user performs the steps for the Genjuu Ude attack but instead of releasing the chakra as a physical strike the user fires out a large blast of chakra from their fist. Requires Tai 2 and Nin 1 at least
Name: Saidai Sanjuu Taihou (Maximum Triple Cannon)
Type: Taijutsu/Ninjutsu
Sub-type: Seishou Tentou
Rank: A
Orientation: Offensive
Cost: 16
Effects: This jutsu is the most destructive of all in the Seishou Tentou style, the jutsu starts with a set of hand seal's, once the hand seals are finished the user charges forward with chakra charged into both arm's. Once close enough the user strikes in quick succession with three strikes, each one possessing the strength of the maximum cannon. Requires Tai 2 and Nin 1 at least
JP Used = 725
used jutsu points / 330 (Jounin) + 400 (Old Mission Topics)
0 KSP/ 0 ASP/ 5 JP
0 KSP/ 0 ASP/ 5 JP
-INVENTORY-
『BASIC EQUIPMENT』
A pack issued to any ninja, that contains the following: ten shuriken, eight kunai (four for pack, four for leg holster), two smoke bombs, ten exploding tags, and one spool of wire (fifty feet).
『COMMON SCROLLS』
Rolls of paper that are used as storage by way of fūinjutsu. Things are stored within scrolls to ease the burden of moving large amounts of equipment around. Carry amount based by skill.『HYŌRŌGAN』
Special pills that are issued to any ninja, unlike Zōketsugan. These pills replenish the stamina and chakra and nourish the body of the person who ingests it. It's made of powerful stimulants and nutrients. Carry five.
『FŪMA SHURIKEN』
A giant-sized version of the shuriken, with four pre-eminent sharpened blades. The blades can be retracted into a single blade forme, or a variety of other combinations. Carry two, worn on back.
『GIANT SHURIKEN』
A large throwing star, favorite for those intending on dealing lots of damage. However this particular Shuriken causes even greater amounts of damage then a Demon Wind Shuriken, but is much heaver. Due to it's weight most Genins can not carry more than one. May carry two at once.
『COMMON SCROLLS』
Rolls of paper that are used as storage by way of fūinjutsu. Things are stored within scrolls to ease the burden of moving large amounts of equipment around. Carry amount based by skill.『FLASH BOMB』
Small pouches containing a thick powder substance. When chakra is powered into them, and they make contact with a surface, they burst. The powder lights, and releases a intense light to blind a foe for a short period of time. Best used for a distraction or quick escape. The scroll contains two of these.
『SMOKE BOMB』
The classic shinobi get-away item. A small ball once it makes hard enough contact with a solid object it will explode in a medium burst of smoke. A smoke bomb can only reach up to 7 meters in radius. May only carry a maximum of 8.
『EXPLODING POUCH』
These small pouches are meant to activate by squeezing it and then attaching to a target. Be careful as an explosion occurs moments after the pouched is pressed down on. The explosion this accessory creates is inferior to a tag, but capable of causing severe damage. May only carry a maximum of 15.
『BINGO BOOK』
A book that contains any and all information on every recorded nukenin, which all Jōnin and ANBU are given by their respective Kage or equally-powerful figure to hunt down and assassinate. The purpose of this is so that the village's secrets and/or kekkei genkai are not stolen or examined by the enemy. Kirigakure has a special unit within their ANBU called Oinin whose sole purpose is the complete eradication of these nukenin. Carry one.
『LARGE SCROLL』
Rolls of paper that are used as storage by way of fūinjutsu. Things are stored within scrolls to ease the burden of moving large amounts of equipment around. Carry amount based by skill.Name: 『IFRIT, GOD SLAYING ARMAMENTS』
Weapon Class: Armament, Gauntlets & Grieves
Pocket: Weapon, Arms and Legs
Equipment Type: Medium
Description: Ifrit is made of flamer tempered metal that conducts chakra and resists heat. These armaments were crafted by the elders of the Metsujin Madoshi clan for use by those who specialized in hand to hand combat. The armaments are colored dark red and black. Both are designed like dragons, the gauntlets are dragons whose mouths are open revealing the users hands while the grieves are reminiscent of dragon's heads around their legs. The special abilities of the armaments were said to give the users the power to kill the gods themselves. The gauntlets were tempered with chakra reactive metal that causes them to burst into flames when receiving chakra (-3 chakra). As more chakra is fed to the gauntlets the fire grows larger until it can fire large blasts of fire out similar to a stream of blaze (-8 chakra). The grieves are designed with vents and pipes to force the flow of flames. They burst into flames when receiving chakra as well, but they are designed a bit differently. The flames build up within and released either by the vents or pipes. The vents release the flames normally covering the grieves in flames (-3 chakra). The pipes vent the flames through a series of tubes that build up the pressure until they are released in a might blaze around the user's feet. The force is capable of giving the user enhanced speed and flight as long as the flames are firing (-8 chakra). Currently Enjou only has the grieves in his possession.
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Name: 『HELLREAVER』
Weapon Class: Zanbato
Pocket: Weapon
Equipment Type: Heavy, within Large Scroll during transport
Description: Hellreaver is a special polearm that is designed similar to sword. The blade and handle share the length nearly equally and are both made of heat-resistant metal capable of holding up against even magma for a few minutes. The sword itself is highly chakra reactive making it volatile in the hands of an inexperienced wielder. Upon being fed chakra the blades builds up flames until the fire is literally bursting from the blade, when swung the blade leaves clouds of fire in its wake (-4 chakra + 1 per post). The sword can also release a large pillar of fire when stabbed into the ground only allowing the force upward (-8 chakra). Any user of this weapon should be resistant to heat and fire in someway else they may be burned alive by their own weapon.
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