Post by Yakami, Sho on Dec 28, 2011 21:03:22 GMT -5
-KNOWLEDGE & SKILL-
[genjutsu knowledge][/b] Allows the user to have two Primary Taijutsu Styles and allows the user gains a level two combat skill. Replaces level one. The user may identify open taijutsu styles.[/blockquote]Level III: Allows the ninja to use Genjutsu up to A rank of two sub-types. Gets Genjutsu Resistance Level II effects.
[ninjutsu knowledge]Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
[taijutsu knowledge]Master Level:
20 / 20 points
[/blockquote]
speed & agilityMaster Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja. The shinobi can perform multiple one-handed seals simaltaniously, and their two-handed seals are faster than the eye.
assassination
- Using TAIJUTSU MASTER (free 2nd level)Level III: Worthy of the title Assassin, the ninja has practiced and perfected arts of killing, making him well-knowledgeable in the many possible forms of death. User is immune to Chakra Sensory level III and is 30% less likely to get caught in break ins.
chakra sensoryMaster Level: Allows the shinobi to sense types of chakra, like Jinchūriki and Cursed Seal and determine their position (Range: 2Km)
genjutsu resistance
- Granted via Level III Genjutsu KnowledgeLevel II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break. (VISUAL)
23 / 25
-TECHNIQUES-
basic ninjutsu
Name: Ayatsuito no Jutsu
Type: Ninjutsu
Sub-Type: Basic
Rank: E
Orientation: Offensive
Cost: 1
This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. This jutsu can be modified with the combination of the Uchiha clan's Sharingan Soufuusha Sannotachi technique, which will grant an even greater chance of being bide. The wire allows the clan member to pin down an opponent in a almost inescapable bind.
Name: Waza no Jutsu [Walking Technique]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: 1
Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: N/A
Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Genjutsu Kai [Illusion Technique Release]
Type: Ninjutsu
Sub-type: Chakra
Rank: C
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank.
Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Name: Genjutsu Hakai [Illusion Technique High Release]
Type: Ninjutsu
Sub-type: Chakra
Rank: B
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is A-rank, it costs 3 more to break, and 5 more chakra to break if S-rank.
Effects: This advance technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of two or less sub-types. Requires Genjutsu Kai.
Name: Shunshin no Jutsu [Body Flicker Technique]
Type: Ninjutsu
Sub-type: Basic Technique
Rank: D
Orientation: Supplementary
Cost: 4
Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves.
Effects with Agility and Speed Skill:
Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after.
Level II: May be used to escape once a post without chance of attacking/using jutsu right after.
Level III: May be used to move as often as the user wants with chance of attacking once.
Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.
ninjutsu element (SUITON)
Name: Kirigakure no Jutsu [Hidden Mist Technique]
Type: Ninjutsu
Sub-type: Suiton
Rank: D
Orientation: Supplementary
Cost: 3
Effects: A ninjutsu that disperses the user's chakra through the air to manipulate the water particles and alter their composition to produce a mist of varying thickness. Veiling an enemy's sight, this technique can be taken advantage of if used right, those who specialize in assassination and combat not based on sight best suited for battle in mist.
Name: Suiton: Tsuba-Kasui [Saliva Stream]
Type: Ninjutsu
Sub-type: Suiton
Rank: D
Orientation: Offensive
Cost: 4
Effects: A water technique which enhances the saliva within a Shinobi's mouth, adding chakra to it to harden the individual droplets, and then using the chakra to launch them from their mouth at high speeds. Essentially, the user will be able to launch a spit bullet from their mouth at an opponent.
Name: Mizu Bunshin no Jutsu [Water Clone Technique]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Supplementary
Cost: 5
Effects: A jutsu that produces a copy of one's self by drawing water and shaping it into their own form. The user's chakra causes the body to solidify and take on the appearance of the creator, as well as any items they have. These clones are easily disrupted, any great impacts causing their structure to break down. They are, however, able to use jutsus, and may be manipulated from a distance. The jutsu's cost is it's base +2 chakra for each additional clone made after the first.
Name: Mizuame Nabara [Starch Syrup Capture Field]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Supplementary
Cost: 6
Effects: A water jutsu that carries special characteristics that cause the molecules to be adhesive. The user will release a stream of water from their mouth to create a pool of liquid, and whomever touches the water will be unable to move normally, any part of their body that makes contact with it becomes stuck to the surface of the water. Ninjas are able to escape this effect by using the water-walking technique, which cancels the jutsu's own chakra effect, but only if used before touching the liquid.
Name: Suirou no Jutsu [Water Prison Technique]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Offensive
Cost: 7
Effects: Trapping enemies within an orb of water, the Water Prision Technique is a useful move which when performed correctly can take an opponent out of the battlefield. An enemy will first move close to an enemy before summoning water which will surround an opponent, a sphere of liquid surrounding them before solidifying. This hardened ball will trap a foe within and prevent them from escaping. Because of it's small confines and lack of air within, breaking free is a difficult venture, with only more dramatic methods capable of working. The Suirou jutsu requires the user to maintain contact with the sphere of water, or it will break apart and free the user within.
Name: Suishouha - [Water Collision Destruction]
Type: Ninjutsu
Sub-type: Suiton
Rank: A
Orientation: Offensive, Defensive
Cost: 10
Effects: Suishouha is a move that allows one mastery over the water, that controls every inch of H20 surrounding the user, be it in liquid or gas form, and forms it into a series of grand waves. This lashing barrage of merciless waves will continue to pound down on an opponent, the user able to redraw any liquid used by the technique and form it again into an attack. Because of this, this technique can be used indefinitely as long as the Shinobi has chakra to spare. The more water present, the greater the strength of the jutsu. This technique requires two additional chakra per turn to maintain.
Name: Baku Suishouha [Bursting Water Collision Waves]
Type: Ninjutsu
Sub-type: Suiton
Rank: B
Orientation: Supplementary
Cost: 8
Effects: A great suiton technique that floods the surrounding area with water which is released from the user's body by converting their chakra into it. This flood will create a miniature ocean, giving a ninja with water affinity a distinct advantage over his foes with an endless supply of water to use. Because of the water's nature, being produced from their own body, the user of this technique requires no chakra to water walk atop it. This jutsu does not require a maintaining cost.
[/blockquote]Type: Ninjutsu
Sub-type: Suiton
Rank: D
Orientation: Supplementary
Cost: 3
Effects: A ninjutsu that disperses the user's chakra through the air to manipulate the water particles and alter their composition to produce a mist of varying thickness. Veiling an enemy's sight, this technique can be taken advantage of if used right, those who specialize in assassination and combat not based on sight best suited for battle in mist.
Name: Suiton: Tsuba-Kasui [Saliva Stream]
Type: Ninjutsu
Sub-type: Suiton
Rank: D
Orientation: Offensive
Cost: 4
Effects: A water technique which enhances the saliva within a Shinobi's mouth, adding chakra to it to harden the individual droplets, and then using the chakra to launch them from their mouth at high speeds. Essentially, the user will be able to launch a spit bullet from their mouth at an opponent.
Name: Mizu Bunshin no Jutsu [Water Clone Technique]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Supplementary
Cost: 5
Effects: A jutsu that produces a copy of one's self by drawing water and shaping it into their own form. The user's chakra causes the body to solidify and take on the appearance of the creator, as well as any items they have. These clones are easily disrupted, any great impacts causing their structure to break down. They are, however, able to use jutsus, and may be manipulated from a distance. The jutsu's cost is it's base +2 chakra for each additional clone made after the first.
Name: Mizuame Nabara [Starch Syrup Capture Field]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Supplementary
Cost: 6
Effects: A water jutsu that carries special characteristics that cause the molecules to be adhesive. The user will release a stream of water from their mouth to create a pool of liquid, and whomever touches the water will be unable to move normally, any part of their body that makes contact with it becomes stuck to the surface of the water. Ninjas are able to escape this effect by using the water-walking technique, which cancels the jutsu's own chakra effect, but only if used before touching the liquid.
Name: Suirou no Jutsu [Water Prison Technique]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Offensive
Cost: 7
Effects: Trapping enemies within an orb of water, the Water Prision Technique is a useful move which when performed correctly can take an opponent out of the battlefield. An enemy will first move close to an enemy before summoning water which will surround an opponent, a sphere of liquid surrounding them before solidifying. This hardened ball will trap a foe within and prevent them from escaping. Because of it's small confines and lack of air within, breaking free is a difficult venture, with only more dramatic methods capable of working. The Suirou jutsu requires the user to maintain contact with the sphere of water, or it will break apart and free the user within.
Name: Suishouha - [Water Collision Destruction]
Type: Ninjutsu
Sub-type: Suiton
Rank: A
Orientation: Offensive, Defensive
Cost: 10
Effects: Suishouha is a move that allows one mastery over the water, that controls every inch of H20 surrounding the user, be it in liquid or gas form, and forms it into a series of grand waves. This lashing barrage of merciless waves will continue to pound down on an opponent, the user able to redraw any liquid used by the technique and form it again into an attack. Because of this, this technique can be used indefinitely as long as the Shinobi has chakra to spare. The more water present, the greater the strength of the jutsu. This technique requires two additional chakra per turn to maintain.
Name: Baku Suishouha [Bursting Water Collision Waves]
Type: Ninjutsu
Sub-type: Suiton
Rank: B
Orientation: Supplementary
Cost: 8
Effects: A great suiton technique that floods the surrounding area with water which is released from the user's body by converting their chakra into it. This flood will create a miniature ocean, giving a ninja with water affinity a distinct advantage over his foes with an endless supply of water to use. Because of the water's nature, being produced from their own body, the user of this technique requires no chakra to water walk atop it. This jutsu does not require a maintaining cost.
basic genjutsuName: Henge no Jutsu [Transformation Technique]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost: 1
Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Henseiki [Voice Mimic]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost: 2
Effects: An academy level illusion in which causes the target to perceive the user’s voice as someone else's. The user must have heard the voice they wish to imitate.
sensory genjutsuRingu Gouka no Jutsu
Type: Genjutsu
Sub-Type: Visual
Rank: D
Cost: 3
The user will create an illusionary ring of fire that will surround their target. This illusion can be useful in an escape or as a distraction.
Name: Fusenmei Genzō [Vision Blur]
Type: Genjutsu
Sub-type: Visual
Rank: D
Cost: 4
Orientation: Supplementary
Cost:
Effects: Fusenmei Genzō convinces the mind that their vision is blurring for a moment, disorienting them and causing an opening for attack.
Name: Dōbutsu Bunshin no Jutsu[Animal Clone Technique]
Type: Genjutsu
Sub-type: Visual
Rank: D
Orientation: Supplementary
Cost: 4
Effects: An alteration of the Bunshin technique. The user is able to create an illusionary clone of an animal companion or a summon, although the clone disperses into smoke once hit with some kind of physical force like with the original Bunshin technique.
Name: Magen: Narakumi no Jutsu [Demonic Illusion: Vision of Hell]
Type: Genjutsu
Sub-type: Visual
Rank: D
Orientation: Supplementary
Cost: 3
Effects: An illusion that makes the target see a shocking scene, such as a dying friend or anything else the user sees fit, making the target lower their defenses.
Name: Kokuangyō no Jutsu [Verse of Black Darkness]
Type: Genjutsu
Sub-type: Visual
Rank: A
Orientation: Supplementary
Cost: 10
Effects: An illusion which envelops its victims within a void of darkness, making them blind to anything except themselves.
Himei
Type: Genjutsu
Sub-Type: Audio
Rank: D
Cost: 4
A constant shriek surrounds the target(s) causing extreme discomfort to all who hears it's sound.
Name: Suro-boisu no Jutsu [Voice Throwing Technique]
Type: Genjutsu
Sub-type: Audio
Rank: D
Orientation: Supplementary
Cost: 3
Effects: This is an illusion in which targets the ears. It makes it so they can disguise the location in which their voice is coming from, convincing the target’s mind that they are hearing it from another place. Useful for staying hidden or confusing an enemy.
Name: Hibiki no Jutsu [Phantom Voice Technique]
Type: Genjutsu
Sub-type: Audio
Rank: C
Orientation: Supplementary
Cost: 5
Effects: A ghostly voice begins to emerge in the targets mind, saying whatever the user pleases. The voice gets so loud that the target cannot hear anything but the voice.
Mousetsu Pense
Type: Genjutsu
Sub-Type: Audio
Rank: B
Cost: 9
The target will think that they can hear their conscious feeding them mistrusting words of their own ability or of their allies. The fake conscious will tell them doubts that they previously have and thus, will be able to weaken the mental state of the ninja and cause the ninja to doubt their own abilities and/or allies. Requires Mousetsu Boisu.
Taijutsu Style: GokenNone
Taijutsu Style: Seisho Kento
None300 / 320
5-INVENTORY-『BASIC EQUIPMENT』
A pack issued to any ninja, that contains the following: ten shuriken, eight kunai (four for pack, four for leg holster), two smoke bombs, ten exploding tags, and one spool of wire (fifty feet).『BINGO BOOK』
A book that contains any and all information on every recorded nukenin, which all Jōnin and ANBU are given by their respective Kage or equally-powerful figure to hunt down and assassinate. The purpose of this is so that the village's secrets and/or kekkei genkai are not stolen or examined by the enemy. Kirigakure has a special unit within their ANBU called Oinin whose sole purpose is the complete eradication of these nukenin. Carry one.
『BELLS』
A group of three silver bells that create sound vibrations when struck. They are used as a catalyst to sound-based jutsu. Carry Six.weapons here