Enjou
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Post by Enjou on Dec 26, 2011 2:36:24 GMT -5
YIN YANG BALANCE (you can only have one, unless under special conditions) Kinton (Metal Release) Kinton is created through the dominance of Yang within Doton. Kinton is the manipulation and creation of all metal. Kinton's use of metal gives it high defending and piercing potential when used on the battlefield. Kinton also can substitute for the lack of ninja tools while out on the field allowing the user to create their own. Kinton: Hagane Buki Type: Ninpō Sub-Type: Kinton Rank: C Orientation: Supplementary The user concentrates his chakra on his weapons, changing its form. However the weapon cannot surpass his original size.
Kinton: Hagane Dama Type: Ninpō Sub-Type: Kinton Rank: C Orientation: Offensive An ability where the user creates tiny lead bullets inside his hands, being capable of throwing into his opponent, having a great speed.
Kinton: Hagane Bunshin no Jutsu Type: Ninpō Sub-Type: Kinton Rank: C Orientation: Supplementary The user creates a clone of his made of metal. This clone is essential used for offensive, having multiple types of metal on his body. The clone may use Taijutsu or Metal Ninjutsu.
Kinton: Kagane Yari Type: Ninpō Sub-Type: Kinton Rank: B Orientation: Offensive Using metallic minerals from the ground, the ninja creates a spear with 5'feet long. This Spear is considered as full offense because is capable of penetrating any type of armor and almost all type of Ninjutsu barrier.
Kinton: Hitei Mushō Type: Ninpō Sub-Type: Kinton Rank: B Orientation: Offensive The user spits some thin senbon of metal which fly so fast that they can penetrate a tree bark to the middle. With this speed the nails can achieve deep distances in the opponent's body.
Kinton: Kane Shōheki Type: Ninpō Sub-Type: Kinton Rank: B Orientation: Defensive The user creates a metal barrier which can sustain huge attacks. Although this barrier has a limit, when its crossed the barrier brakes.
Kinton: Hari Jizo Type: Ninpō Sub-Type: Kinton Rank: A Orientation: Defensive The user accumulates metallic chakra through his hair, getting it bigger and spiky. With this the opponent sees a metallic hair that works as shield, just like when an Hedgehog tries to defend himself.
Kinton: Hagene Nami Type: Ninpō Sub-Type: Kinton Orientation: Supplementary Rank: A Orientation: Supplementary The user concentrates his chakra in the surrounding metal particles, creating a shield in front of him, acting as a Ninjutsu shield. Although this shield is not so thick and has a weak resistance. But the objective of this shield is to be destroyed so the fragments go fired against the enemy after.
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Enjou
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Post by Enjou on Dec 26, 2011 2:37:27 GMT -5
Jiton (Magnet Release) Jiton is created through the dominance of Yang within Raiton. Jiton allows the user to control magnetic forces giving them control of anything metal. This can range from gold dust to large chunks of iron. Jiton focuses on changing the body into a magnet and attracting or repelling metal. At higher ranks, the users can begin to manipulate iron sand and other small particles to a destructive effect. Name: Ningen no Jishaku [Human Magnet] (Level 1) Type:Ninjutsu Sub-type: Jiton Rank: D Orientation: Defensive/Offensive Cost: Effects: The user is able to deflect or attract light metallic objects, such as light projectiles. This allows the user to change a projectile's movement, allowing one to not be hit by it without requiring to move, or, to attract a nearby object to be used. However the user will be unable to deflect a melee attack, as the strength from the person as he holds the weapon will be too great to contradict. Cost chakra for either.
Name: Ningen no Jishaku [Human Magnet] (Level 2) Type: Ninjutsu Sub-type: Jiton Rank: C Orientation: Defensive/Offensive Cost: Effects: The user is now able to deflect or attract larger metallic objects, like heavy projectiles or arrows. He is also able to attract medium metallic weapons to himself, such as swords. However, the user will be unable to deflect a melee attack, as the strength from the person as he holds the weapon will be too great to contradict. Cost chakra for either.
Name: Meimei Jishaku no Tate • [Invisible Magnet Shield] Type: Ninjutsu Sub-type: Jiton Rank: C Orientation: Defensive Cost: Effects: A Jutsu in which a magnetic force surrounds the user, in which all light metallic projectiles sent towards the shield get "stuck" within the air. The user can then reach out and grab onto those metal projectiles and throw them back towards an opponent, or simply let them drop on the floor. This Jutsu has a 360 degree radius, so the user is immune to light projectiles for that instant.
Name: Ningen no Jishaku [Human Magnet] (Level 3) Type: Ninjutsu Sub-type: Jiton Rank: B Orientation: Defensive/Offensive Cost: Effects: The user is now able to attract or repel almost all metallic objects, like heavy weapons and armors as well. If a user is wearing heavy equipment, he can be affected by this, by being pulled or repelled to the user if he reaches into a distance of 4 meters, a rather small range. Also, the user is now able to deflect a melee attack. Cost chakra for either
Name: Jishaku Konton no Mai• [Magnet Chaos Dance] Type: Ninjutsu Sub-type: Jiton Rank: B Orientation: Offensive Cost: Effects: With the help of several blades (swords, kunai, daggers, etc), the user will create a deadly weapon scheme around himself, with those weapons swirling around him in what seems to be a chaotic trajectory, although the user is able to perfectly control it. These weapons will have an unpredictable trajectory which makes it hard for an opponent to defend against or even to safely approach the user in mind as it may cause one to be sliced by one of the weapons. While this is in effect however, no other magnetic Jutsu can be used, as it would disrupt "the dance". Cost +3 chakra to maintain.
Name: Satetsu Kaihou • [Iron Sand World Method] Type: Ninjutsu Sub-type: Jiton Rank: A Orientation: Offensive\Defensive\Supplementary Cost: Effects: Using one's special magnetic ability, the user is able to control "iron sand", special iron scraps which can be turned into several objects, used for both offense and defense. The iron sand can form things like huge 3D lattice work of spikes which can pierce most anything in its path, as well as walls to defend the user. The only advantage of this Jutsu is that the user must always carry a gourd with enough iron sand, which makes one heavier, although with this, how fast one moves is not usually a problem. While this is in effect however, no other magnetic Jutsu can be used except for Satetsu Shigure. Cost chakra to activate jutsu and cost 5 chakra each time you mold sand. (Not reducible)
Name: Satetsu Shigure • [Iron Sand Autumnal Showers] Type: Ninjutsu Sub-type: Jiton Rank: A Orientation: Offensive Cost: Effects: Using the iron sand, the user is able to create yet the most lethal shape of all and use it in the best offensive way. The user will form the sand into small, yet strong piercing clumps which can rain down on his opponent in a violent barrage. Because of the deadliness of the attack, a ninja must do all they can to avoid it, rather than make any attempt to block it, as this sand may even crack through stone. Special: Satetsu Kaihou must be in effect
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Enjou
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Post by Enjou on Dec 26, 2011 2:38:03 GMT -5
Betaton (Jelly Release) Betaton is created through the dominance of Yin in Suiton. Betaton is water that has been altered into a syrupy jelly. This jelly is water-based giving it all properties of water while retaining its jelly properties. The jelly is thick and sticky which makes it great for restraining movements and makes it hard to get off. This combined with Suiton's fluidity makes it incredibly difficult to escape if trapped within a large of jelly. Name: Betabeta Dangan no jutsu Type: Ninjutsu Sub-Type: Betaton Rank: D Cost: 4 Effects: The user spits out a bullet of the altered suiton at the opponent that explodes in a sticky mess on impact.
Name: Betabeta Rappu no jutsu Type: Ninjutsu Sub-Type: Betaton Rank: C Cost: 6 Effects: This jutsu is used in conjunction with Hae Kansei no jutsu. It forms dozen of large tentacle from the suiton that now covers the ground around the area. Since the tentacles are made from the altered suiton anything they grasp will get caught up in the sticky substance and become more entangled as the target struggles.
Name: BetaBeta Hei no jutsu Type: Ninjutsu Sub-Type: Betaton Rank: C Cost: 7 Effects: Even though the opponent’s legs may be trapped by the Hae Kansei no jutsu that doesn’t mean they are defenseless. In order to prevent some counter attacks after performing some quick hand signs the user can form large wall of the jelly like substance to counter almost all regular projectiles and as it’s an effective shock absorber quite a few ninjutsu attacks allowing the user to have a bit of protection while trying to trap the enemy.
Name: Betabeta Bunshin no jutsu Type: Ninjutsu Sub-Type: Betaton Rank: C Cost: 6 Effects: This jutsu creates several clones of altered suiton, they function much like normal suiton clones, but when they are dispelled, they explode, sending the sticky glue substance everywhere. This may trap the opponent against a wall or in place.
Name: Betabeta Ame no jutsu Type: Ninjutsu Sub-Type: Betaton Rank: A Cost: 12 Effects: After making the appropriate hand signs the user spit’s out a huge amount of altered water Into the air above the enemy. As it fall’s from the sky it looks like mere rain but this suiton jutsu hold the same properties as super glue allowing for a rather effective capturing jutsu. It also allows immediate use of 4 other jutsu to be used in conjuntion with it but only if the target(s) are hit by it.
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Enjou
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Post by Enjou on Dec 26, 2011 2:45:55 GMT -5
Goshuton (Alcohol Release) Goshuton is created through the dominance of Yang within Suiton. Goshuton is water that has been altered to give it alcoholic properties. The alcohol retains all Suiton properties along with its own properties. This includes the fluidity of water and the resistance to cold and inebriating effects of alcohol. Goshuton's main purpose is to get the opponent drunk to prevent them from coherently fighting back. Commonly Goshuton users are trapped in a state of constant inebriation due to the use of their own techniques. Name: Fuhen Hebereke / Everlasting Drunk Type: Ninjutsu Sub-type: Goshuton Rank: D Orientation: Supplementary Cost: 3 per turn Effects: This is the very core of Minoru's jutsu arsenal as it keeps him in a constant state of inebriation allowing him to use his entire set of intoxication based jutsu with little to no difficulty.
Name: Sake Kasumi/ Alcohol Mist Type: Ninjutsu Sub-type: Goshuton Rank: C Orientation: Offensive Cost: 6 Effects: By supplying a small amount of chakra around his outer layer of skin Minoru can produce a rather potent sweat of intoxicating fumes from his body creating a large dense mist within a twenty foot radius of himself turning most people within it into drunken idiots like himself. The mist act's through both nasal and oral intake making anybody who inhales it suffer the effects. (Intoxication lasts 3 posts)
Name: Margarita Bomu/ Margarita Bomb Type: Ninjutsu Sub-type: Goshuton Rank: B Orientation: Offensive Cost: 9 Effects: By concentrating chakra in his skin is able to create the alcoholic toxin at an alarming rate in the form of his sweat. Once a sufficient amount has been created it begins to gather into Minoru's hand and takes on the shape of a ball about the size of a baseball. However don't let the size of this jutsu fool you as the ball of toxin is actually condensed to that size to insure a more powerful effect once it goes off. Of course this jutsu doesn't stop there. Being so small in size it can easily be manipulated by the user making them able to control it's trajectory indefinitely until it is detonated. Once detonated the ball releases a rather dense blast of extremely potent intoxicating mist into a rather large area of about 15 feet around it. Unlike Sake Kasumi however this mist can be absorbed through the victims skin as well. Intoxication lasts 4 posts.
Name: Uisuki Nami / Whiskey wall Type: Ninjutsu Sub-type: Goshuton Rank: B Orientation: Defensive/Offensive Cost: 10 +2 per turn Effects: This is the only defensive move in Minoru's arsenal which become rather apparent the first time somebody makes an attack on him with this jutsu active. After making the correct hand signs Minoru spews a rather copious amount of his powerful alcoholic byproduct into the air high above him leaving hundreds of thousands of little liquid specks hovering in the air all around him. While this may seem rather unassuming in terms of threat level Minoru can control each droplet individually by nothing move the movement of his hands. And of course combined together they can form quite the wall of defense along side having the same toxic potency as the Margarita Bomu. Cannot be broken by lesser ranked jutsu and must be hit by two jutsu of the same rank to be destroyed.
Name: Uxokka Bakuha/ Vodka Blast Type: Ninjutsu Sub-type: Goshuton Rank: A Orientation: Offensive Cost: 12 Effects: By focusing a large amount of chakra to his outer layer of skin as well as the inner Minoru begins to sweat his Intoxicating liquid quite profusely. Once the liquid leaves his skin pores it turns into an extremely potent vapor than begins to swirl around Minoru's body at a rapid speed. Once the jutsu is complete Minoru rushes the opponent making a series of graceful arm movements swirling the vapor about building up it's speed until at last he releases it in a gigantic blast of alcoholic vapor hitting it's victim point blank not only instantly intoxicating them but hitting them with extreme force sending them flying away upon impact.
Name: Hebereke Keihatsu /Drunken Elightenment Type: Ninjutsu Sub-type: Goshuton Rank: S Orientation: Supplementary Cost: 18 Effects: By calling forth and enormous amount of chakra to his very alcoholic core he is able to reach a state of inebriated perfection so to speak. Minoru enters a state of drunken awareness far surpassing normal human limits allowing an extreme boost in reaction time as well as two times boost to speed and power. Once this jutsu come to an end after 3 posts however Minoru loses his ability to use any of his Kekkei Genkai Abilities the rest of the fight as well as receiving any of the damage he incurred while Drunk and coming under the effects of extreme fatigue by draining himself of his Kekkei Genkai.
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Enjou
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Post by Enjou on Dec 26, 2011 2:46:30 GMT -5
Kokuton (Ebony Release) Kokuton is created through the dominance of Yang within Katon. The flames color turns into a deep black reminiscent of the lost Amaterasu flames. These flames burn at a much lower temperature than ordinary flames. Their temperature isn't their most threatening quality though. The black flames are incredibly resilient to methods of putting them out and they stick to their surfaces. It may take some time, but without immediate aid they can burn up an entire person. Name: Kokuton: Kurohinotama Type: Ninjutsu Sub-type: Kokuton Rank: C Orientation: Offensive Cost: Effects: This technique creates a fireball made of black flames. The fireball flies forward to on a straight path to destruction. The fireball will explode into black fire when it impacts. The black fire burns much longer than regular fire, but also doesn't burn as hot.
Name: Kokuton: Kurokasainami Type: Ninjutsu Sub-type: Kokuton Rank: C Orientation: Offensive Cost: Effects: This technique projects a wave of black fire from the user's mouth. The user will sweep their head and cast the wave forward with a width of five feet. The wave isn't very thick, but if it passes through its target it will leave patches of black fire on its surface.
Name: Kokuton: Kuroichisanahi Type: Ninjutsu Sub-type: Kokuton Rank: C Orientation: Offensive Cost: Effects: This technique manifests in the user's hands as a soccor ball sized sphere of black fire. The ball can fly about and leave black fire on surfaces it touches. The user can control the balls path with their hands. The ball will eventually dissapate after leaving much of itself behind. Costs one chakra per post to maintain.
Name: Kokuton: Kurotorahi Type: Ninjutsu Sub-type: Kokuton Rank: B Orientation: Offensive Cost: Effects: This technique creates a tiger made out of black flames. The tiger moves about similar to the real animal and is controlled the the motions of the users eyes. The tiger leaves small patches of fire under its feet. When the tiger attacks the target it swipes the target leaving black flames where its paws struck. Costs two chakra per post to maintain.
Name: Kokuton: Kuroyoroihi Type: Ninjutsu Sub-type: Kokuton Rank: B Orientation: Defensive Cost: Effects: This technique covers the user's body in black flames just inches away from the skin. Anything that touches the user will be coated in black flames from the armor of black flames around their body. The user, however, cannot move carelessly else they catch themselves ablaze forcing them to stay still. Costs one chakra per post to maintain.
Name: Kokuton: Kuroryuhi Type: Ninjutsu Sub-type: Kokuton Rank: A Orientation: Offensive Cost: Effects: This technique creates a long dragon made of black flames from the user's mouth. The dragon is very long and flexible allowing it to pursue its targets. The user can hang on to the dragon's tail similar to a leash to control its movements. The dragon crashes into its target completely coating it in black flames that stick to surfaces and burn slowly.
Name: Kokuton: Kuroiryuseihi Type: Ninjutsu Sub-type: Kokuton Rank: A Orientation: Offensive Cost: Effects: This technique manifests itself as a small ball of black flames within the user's hand. The user throws the ball high into the air where it rests until the user brings it down to earth. The small ball expands rapidly into a meteor of black fire that crashes into the earth below bathes the surface in slow burning fire.
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Enjou
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Post by Enjou on Dec 26, 2011 2:47:05 GMT -5
Zogeton (Ivory Release) Zogeton is created through the dominance of Yin within Katon. The flames' color changes into an intense white like the sun. These flames give off an immense amount of heat rivaling volcanoes. Though these flames boast an intense heat they use up their energy quickly causing them to fizzle away quickly. When used strategically, the few seconds the white flames exist is long enough to reduce a person to cinders. Name: Zogeton: Shirohinotama Type: Ninjutsu Sub-type: Zogeton Rank: C Orientation: Offensive Cost: Effects: This technique creates a fireball made of white flames. The fireball will fly forward until it hits a surface. The fireball will explode upon impact with a blast of white fire. The white fire will burn intensely for a few moments before fizzling out of existence.
Name: Zogeton: Shirofurasshi Type: Ninjutsu Sub-type: Zogeton Rank: C Orientation: Supplementary Cost: Effects: This technique creates several small fireballs made of white fire. The fireballs will explode after flying for a few seconds. These fireballs don't cause fiery explosions, but create large amounts of bright light. These fireballs work to essentially blind all those around the user to give an opening.
Name: Zogeton: Shirotochi Type: Ninjutsu Sub-type: Zogeton Rank: C Orientation: Offensive Cost: Effects: This technique creates a compressed ball of white flame in the user's hands. The user throws the fireball at their target. When this fireball hits a surface it blasts forward with a scorch of white flames. These flames work to burn through and beyond whatever the ball impacted against.
Name: Zogeton: Shirohiokami Type: Ninjutsu Sub-type: Zogeton Rank: B Orientation: Offensive Cost: Effects: This technique creates a wolf made out of white flames. The wolf is controled by the user's hand and leaps about quicker than the real animal. The wolf leaves scorch marks wherever it runs. The wolf can only manifest for ten seconds before fizzling out of existence. The wolf explodes into white flames upon impact with the target burning them intensely before disappating.
Name: Zogeton: Shirokasaikureimoa Type: Ninjutsu Sub-type: Zogeton Rank: B Orientation: Cost: Effects: This technique creates a large sword of white flames between the user's hands. The user only gets one swing of the sword, but that single swing is devastating in effect. The sword explodes upon impact and shoots out a traveling flare forward. The flames burn furiously before fading away.
Name: Zogeton: Shirokasaifenikkusu Type: Ninjutsu Sub-type: Zogeton Rank: A Orientation: Offensive Cost: Effects: This technique creates a phoenix made of white flames from the user's mouth. The phoenix flies very quickly at its target burning most that gets in its path. The phoenix explodes upon impact into a fireball of white flames scorching everything caught within.
Name: Zogeton: Shirohashirahi Type: Ninjutsu Sub-type: Zogeton Rank: A Orientation: Cost: Effects: This technique manifests itself as a small flare of white fire in the user's palm. The user places their hand on the ground where the flare travels across the ground. The flare is speedy and leave a burn trail as it moves. The flare explodes into a towering inferno of white flame at the user's command. The inferno burns quickly and intensely before fizzling away.
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Enjou
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Post by Enjou on Dec 26, 2011 2:47:38 GMT -5
Kokyoton (Obsidian Release) Kokyoton is created through the dominance of Yin within Doton. The earth is converted into heat-tampered obsidian. The obsidian is stronger than regular earth, and this feature gets better with rank. Obsidian has a special quality that sets it apart from other elements. It holds reflective properties against chakra-based energy. Not only a resilient steel substitute, it works like a chakra mirror. Name: Ritān no Tate (Shield of Return) Type: Sub-type: Rank: C Orientation: Cost: Effects: The user harness their chakra, creating a thick shield of Obsidian strapped to their forearm. This shield is resistant to energy based attacks, and can withstand even the strongest of heat. While not extremely powerful against blunt force, it is able to deflect blows for swords or projectiles. If a energy jutsu of it's rank or below makes contact, the shield is able to reflect it back. It's able to withstand energy based jutsus of one rank above.
Name: Hansha no Ame (Rain of Reflection) Type: Sub-type: Rank: C Orientation: Cost: Effects: With this jutsus, the user can manipulate any existing obsidian on the battlefield and use it against their foes. By pressing their palms against the surface of obsidian, they force the material to change shape into small fine pointed arrows. On command, they'll shoot out from the rocks and straight towards enemies. These arrows are resistant to energy based jutsus and are reflective.
Name: Ekō Yōsai (Echo Fortress) Type: Sub-type: Rank: B Orientation: Cost: Effects: The user slams both hands on the ground, summoning a large shard of obsidian to shoot out of the ground. The shard is 10 feet high, and able to shield several people at once. It's great for defending groups of people, or defending against large attacks. This shard is very durable against even the strongest energy jutsus, and is reflective for jutsus of it's rank and below. It can withstand energy jutsus of A rank and lower.
Name: Ribaundo no Asenaru (Arsenal of Rebound) Type: Sub-type: Rank: B Orientation: Cost: Effects: With this jutsus, the user is able to craft weapons from Obsidian. These weapons can be of any shape, size, or weight, depending on the user's equipment skill. These weapons are naturally reflective against energy jutsus, and are as durable as steel. The user must press their hands against the ground, and form the weapon in their mind. From there, they pull back, removing the weapon from the ground to be used.
Name: Hankyō no Yoroi (Armor of Repercussion) Type: Sub-type: Rank: A Orientation: Cost: Effects: By pressing both hands to their chest, the user is able to quickly craft a full body armor of Obsidian. While the armor comes with the penalty of minus one to agility, it's extremely resistant to energy based jutsus. The user is able to move through even the most intense heat with little difficultly. The armor is also reflective, making it extremely powerful. In terms of durability, it's as strong as steel.
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Enjou
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Post by Enjou on Dec 26, 2011 2:48:13 GMT -5
Atsuton (Pressure Release) Atsuton is created through the dominance of Yang in Futon. The wind focuses deeper than regular wind manipulated air pressure rather than the air itself. The air pressure can be increased or decreased, focused for use in a large attack, or even to change an opponents force against them. Atsuton could even alter gravity given enough power. Name: Futan no Kabe [Burden Wall] Type: Ninjutsu Sub-type: Atsuton Rank: D Orientation: Defensive Cost: Effects: This technique creates a wall of rapidly compressed air. This wall hinders opponents movements somewhat and blows away all but the largest thrown projectiles.
Name: Rajiaru Furakkusu [Radial Flux] Type: Ninjutsu Sub-type: Atsuton Rank: C Orientation: Supplemental Cost: Effects: This technique coats the air surrounding the user with their chakra giving them control over the pressure in the area. Though the control doesn't allow for lethal changes, the changes can change the course of battle in their favor. By increasing the pressure they make movement more difficult while thrown projectiles have a harder time during flight. By decreasing the pressure they make movement easier and projectiles fly faster and farther.
Name: Rifuto Futan [Lifted Burden] Type: Ninjutsu Sub-type: Atsuton Rank: C Orientation: Supplemental Cost: Effects: This technique coats the user's weapon in their own Atsuton chakra. The chakra lowers the pressure around the weapon decreases air resistance and even decreases its weight by counteracting gravity. This technique can allow weaker opponents wield large, heavy weapons that they normally couldn't and allow strong opponents to attack much faster.
Name: Kyūin o Samatageru [Hindering Suction] Type: Ninjutsu Sub-type: Atsuton Rank: B Orientation: Defensive Cost: Effects: This technique creates a tight ball of decompressed air. The longer they hold the ball the stronger it becomes. With every post it goes up one rank, meaning in two posts of charging the jutsu will be considered S-rank. The user can't use other jutsu or their hands while charging. Once released the ball will float away from the user before becoming a vacuum. Anything not rooted will be sucked toward the vacuum. If a person is caught in the vacuum their caught body parts will feel as though it is being crushed. If the ball is charged to A-rank or higher the vacuum can break bones.
Name: Shōgeki o Funsai [Crushing Impact] Type: Ninjutsu Sub-type: Atsuton Rank: B Orientation: Offensive Cost: Effects: This technique creates a ball of hyper compressed air. The longer they hold the ball the stronger it becomes. With every post it goes up one rank, meaning in two posts of charging the jutsu will be considered S-rank. The user can't use other jutsu or their hands while charging. The ball will float away from the user when released and explode outward. The blast has incredible concussive power capable of blowing most things not rooted away. If charged to A-rank or higher it can break bones and uproot trees.
Name: Chikara Parusu [Force Pulse] Type: Ninjutsu Sub-type: Atsuton Rank: A Orientation: Defensive Cost: Effects: This technique coats the user's hand with Atsuton chakra. When a physical material comes in contact with the chakra it will be repelled with twice the force it previously had. This will work even on sharp surfaces without cutting the user because the Atsuton chakra prevents the blade from touching the user.
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Enjou
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Post by Enjou on Dec 26, 2011 2:48:44 GMT -5
Souton (Phasing Release) Souton is created through the dominance of Yin within Futon. Souton strictly deals with the the space between molecules allowing the user to slip through surfaces and materials. As far as most users know they just become intangible. The intangibility isn't absolute though, phasing through energy is nearly impossible. Their intangibility can be shared with others given the right jutsu. Name: Gōsuto no-Shi [Ghost Limb] Type: Ninjutsu Sub-type: Souton Rank: C Orientation: Supplemental Cost: Effects: This technique allows the user to cause a single body part to become intangible for a short time. The body part is only small portion including a hand, foot, or head. Physical materials pass through the intangible part, but the rest of the body is susceptible. Requires two chakra per post to maintain.
Name: Mukei Tatchi [Intangible Touch] Type: Ninjutsu Sub-type: Souton Rank: C Orientation: Supplemental Cost: Effects: This technique allows a small object to become phased giving it the properties to pass through physical surfaces. The object is only intangible as long as the user is touching it. Requires two chakra per post to maintain.
Name: Supekutā no Bodi [Specter Body] Type: Ninjutsu Sub-type: Souton Rank: B Orientation: Supplemental Cost: Effects: This technique allows a large portion of their body to become phased giving it properties to pass through physical surfaces. The affected area includes a larger portion of their body including full arms/legs, or their torso. Requires two chakra per post to maintain.
Name: Mukei Haaku [Intangible Grasp] Type: Ninjutsu Sub-type: Souton Rank: B Orientation: Supplemental Cost: Effects: This technique allows a large object or another person to take on the properties of phasing. The user must maintain physical contact to maintain their intangibility. Note that the user does not benefit from these effects as well. Requires two chakra per post to maintain.
Name: Jittai-gata [Incorporeal Form] Type: Ninjutsu Sub-type: Souton Rank: A Orientation: Supplemental Cost: Effects: This technique allows the user to become fully intangible including their entire body. They are virtually immune to physical attacks while this jutsu is in effect. The user can only maintain this jutsu for two posts. Requires two chakra per post to maintain.
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Enjou
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Post by Enjou on Dec 26, 2011 2:49:14 GMT -5
Uton (Volt Release) Uton is created through the dominance of Yin within Raiton. The lightning changes to a black color instead of its usual yellow or blue tendencies. This lightning shocks just as ordinary lightning does, but on a much deeper level at the same time. The lightning attacks the victims chakra system flooding it with foreign chakra making it harder to use their own. Uton's effect on the chakra system is reminiscent to the Hyuuga's Gentle Fist. Name: Yowameru shotto [Enfeeble shot] Type: Ninjutsu Sub-type: Uton Rank: D Orientation: Offensive Cost: Effects: The user concentrates a small amount of Uton energy into either of their hand a releases it in a long ranged piercing blast that infects whatever part of the body the jutsu hits not only numbing the part but also increasing the amount of chakra it takes to use both ninjutsu and genjutsu by 2 for 2 posts.
Name: Byōki no suraisu [Sick slash] Type: Ninjutsu Sub-type: Uton Rank: C Orientation: Offensive Cost: Effects: Concentrating a moderate amount of Uton into either hand's fingertips the user is able to give a quick vertical or horizontal slash of the hand that unleashes a thin wave of uton energy that extends about 6 feet from the finger tips not only slightly paralyzing any body part that comes into contact with it but also causing the recipient of this attack to have to spend 3 more cp 3 posts.
Name: Byōki no bakuhatsu [Ill explosion] Type: Ninjutsu Sub-type: Uton Rank: B Orientation: Offensive Cost: Effects: After forming the correct handsigns the user begins to concentrate a fairly large amount of uton energy into both hands forming a rather large sphere of it that can be sent careening towards opponents and can be detonated at will sending out a large radial explosion that extends about ten feet in all directions covering anything close enough in the black lightning causing opponents and allies alike to have to use 4 more cp for 3 posts
Name: Kyojaku netto [Frail net] Type: Ninjutsu Sub-type: Uton Rank: B Orientation: Defensive Cost: Effects: By concentrating a moderate amount of Uton energy into their body the user of this jutsu can extend it outwards causing the black lightning to form a large protective barrier around them about ten feet in length. It not only weakens any ninjutsu that passes through it but also affects any enemies or allies in the same manner as the other uton jutsu in the fact that it numbs any body part that comes into contact with and also forces them to use 4 more cp for each jutsu for 3 posts.
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