Post by Axin on Jan 10, 2012 1:05:13 GMT -5
-KNOWLEDGE & SKILL-
Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself. The user gains a level one chakra trait for free.
Genjutsu Knowledge
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.
Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Level III: Allows the ninja to use Genjutsu up to A rank of two sub-types. Gets Genjutsu Resistance Level II effects.
Master Level: Allows the ninja to use up to S-rank Genjutsu of three sub-types. Gets Genjutsu Resistance Level III effects.
Taijutsu Knowledge
Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja can use Basic Taijutsu with no styles at this point.
Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsu.
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Speed & Agility
Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. The shinobi can perform handseals are a faster rate than average. Requires at least Taijutsu Knowledge Level II.
Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. The shinobi can perform one-handed seals though at a slower rate than average.
Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). The shinobi can perform single handed seals at a normal rate and their two handed seals are a blur.
Strength and Power
Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.
Assassination
Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
Chakra Capacity
Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus). [Free from Ninjutsu Knowledge]
Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
Level III: Allows the shinobi to sustain a Large amount of Chakra, 30% more. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
Chakra Sensory
Level I: Allows the shinobi to sense surrounding chakra, for comparison with its own or surrounding ones. Requires at least Ninjutsu and Genjutsu Knowledge level II. (Range: 100 meters)
Level II: Allows the shinobi to sense chakra at higher range and also sense multiple chakra at once (maximum 5)(Range: 500 meters)
Level III: Allows the shinobi to sense multiple chakra and determine their location. (Range: 1Km)
Genjutsu Resistance
Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai.
Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.
Level III: Allows the ninja to use Tadai Nentō. Genjutsu of one sub-type require two less chakra to break, and genjutsu of two sub-types require one less chakra to break.
Summoning
Level I: Allows the ninja to summon a rank C creature. Requires at least Ninjutsu and Genjutsu Knowledge level II.
Level II: Allows the ninja to summon a rank B creature.
Level III: Allows the ninja to summon a rank A creature and to use summoned animal related jutsu.
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-TECHNIQUES-
basic ninjutsuName: Ayatsuito no Jutsu
Type: Ninjutsu
Sub-Type: Basic
Rank: E
Orientation: Offensive
Cost: 1
This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. This jutsu can be modified with the combination of the Uchiha clan's Sharingan Soufuusha Sannotachi technique, which will grant an even greater chance of being bide. The wire allows the clan member to pin down an opponent in a almost inescapable bind.
Name: Waza no Jutsu [Walking Technique]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: 1
Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: N/A
Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Name: Kage Shuriken no Jutsu
Type: Ninjutsu
Sub-Type: Basic
Rank: D
Orientation: Offensive
Kage Shuriken no Jutsu is a basic Ninjutsu technique utilizing a Fuuma Shuriken, Giant Shuriken or any other form of shuriken. When throwing a shuriken, the ninja will also throw a second shuriken (exactly the same as the first) to hide in the shadow of the previously thrown shuriken. The hidden second shuriken can then approach the target with a low chance of the target being aware.
Name: Soushuriken no Jutsu
Type: Ninjutsu
Sub-Type: Basic
Rank: D
Orientation: offensive
After hurling any type of shuriken, the user can control their path and movements by using wires which run from the projectile itself back through their arm(s), and/or hand(s). Because their opponent will think that the shuriken(s) isn't rigged, they will be off guard about their ability to redirect it themselves. This jutsu cost is E rank.
Name: Genjutsu Kai [Illusion Technique Release]
Type: Ninjutsu
Sub-type: Chakra
Rank: C
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank.
Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Kuchiyose no Jutsu
Type: Ninjutsu
Sub-Type: Space/Time
Rank: C
Cost: 5
Kuchiyose no Jutsu allows a ninja to summon animals, objects, or even the dead to fight on their behalf, by utilizing a space/time technique. The ninja normally signs a blood contract with the animal species, which allows the user to summon different size and ranks of creatures. Though this is a C Rank jutsu the user pays the lowest amount of chakra of the level of Summoning they are trying to bring out.
Name: Genjutsu Hakai [Illusion Technique High Release]
Type: Ninjutsu
Sub-type: Chakra
Rank: B
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is A-rank, it costs 3 more to break, and 5 more chakra to break if S-rank.
Effects: This advance technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of two or less sub-types. Requires Genjutsu Kai.
Name: Tadai Nentō [Heavy Mind]
Type: Ninjutsu
Sub-type: Chakra
Rank: A
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is S-rank, this costs 3 more to break.
Effects: This master technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consists of three or less sub-types. Requires Genjutsu Hakai.
Name: Shunshin no Jutsu [Body Flicker Technique]
Type: Ninjutsu
Sub-type: Basic Technique
Rank: D
Orientation: Supplementary
Cost: 3
Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves.
Effects with Agility and Speed Skill:
Level III: May be used to move as often as the user wants with chance of attacking once.
Suiton NinjutsuName: Kirigakure no Jutsu [Hidden Mist Technique]
Type: Ninjutsu
Sub-type: Suiton
Rank: D
Orientation: Supplementary
Cost: 3
Effects: A ninjutsu that disperses the user's chakra through the air to manipulate the water particles and alter their composition to produce a mist of varying thickness. Veiling an enemy's sight, this technique can be taken advantage of if used right, those who specialize in assassination and combat not based on sight best suited for battle in mist.
Name: Suiton: Sansokyou [Oxygen Supply]
Type: Ninjutsu
Sub-type: Suiton
Rank: D
Orientation: Supplementary
Cost: 3
Effects: An unusual jutsu that functions while a ninja is underwater. The ninja will alter their mouth to process any water that enters, splitting the H20 into hydrogen, which is pushed away by the chakra, and oxygen which is then breathed in. This allows a ninja with water affinity to breath underwater. This technique may be used for extended durations of time, as long as the user pays the maintaining cost.
Name: Mizu Bunshin no Jutsu [Water Clone Technique]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Supplementary
Cost: 5
Effects: A jutsu that produces a copy of one's self by drawing water and shaping it into their own form. The user's chakra causes the body to solidify and take on the appearance of the creator, as well as any items they have. These clones are easily disrupted, any great impacts causing their structure to break down. They are, however, able to use jutsus, and may be manipulated from a distance. The jutsu's cost is it's base +2 chakra for each additional clone made after the first.
Name: Mizuame Nabara [Starch Syrup Capture Field]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Supplementary
Cost: 5
Effects: A water jutsu that carries special characteristics that cause the molecules to be adhesive. The user will release a stream of water from their mouth to create a pool of liquid, and whomever touches the water will be unable to move normally, any part of their body that makes contact with it becomes stuck to the surface of the water. Ninjas are able to escape this effect by using the water-walking technique, which cancels the jutsu's own chakra effect, but only if used before touching the liquid.
Name: Suirou no Jutsu [Water Prison Technique]
Type: Ninjutsu
Sub-type: Suiton
Rank: C
Orientation: Offensive
Cost: 5
Effects: Trapping enemies within an orb of water, the Water Prision Technique is a useful move which when performed correctly can take an opponent out of the battlefield. An enemy will first move close to an enemy before summoning water which will surround an opponent, a sphere of liquid surounding them before solidifying. This hardened ball will trap a foe within and prevent them from escaping. Because of it's small confines and lack of air within, breaking free is a difficult venture, with only more dramatic methods capable of working. The Suirou jutsu requires the user to maintain contact with the sphere of water, or it will break apart and free the user within.
Name: Baku Suishouha [Bursting Water Collision Waves]
Type: Ninjutsu
Sub-type: Suiton
Rank: B
Orientation: Supplementary
Cost: 12
Effects: A great suiton technique that floods the surrounding area with water which is released from the user's body by converting their chakra into it. This flood will create a miniature ocean, giving a ninja with water affinity a distinct advantage over his foes with an endless supply of water to use. Because of the water's nature, being produced from their own body, the user of this technique requires no chakra to water walk atop it. This jutsu does not require a maintaining cost.
Name: Suijinheki [Water Encampment Wall]
Type: Ninjutsu
Sub-type: Suiton
Rank: B
Orientation: Defensive
Cost: 10
Effects: A defensive technique that creates a cyclone of spiraling water around the user, deflecting attack. This vicious torrent of water turns blows aside, the rotation not blocking as much as pushing away enemies' attacks and flinging them away. A particularly powerful wall, Suijinheki can only be broken by powerful piercing attacks that are not easily swayed, as opposed to more loose techniques.
Name: Suishouha - [Water Collision Destruction]
Type: Ninjutsu
Sub-type: Suiton
Rank: A
Orientation: Offensive, Defensive
Cost: 18
Effects: Suishouha is a move that allows one mastery over the water, that controls every inch of H20 surrounding the user, be it in liquid or gas form, and forms it into a series of grand waves. This lashing barrage of merciless waves will continue to pound down on an opponent, the user able to redraw any liquid used by the technique and form it again into an attack. Because of this, this technique can be used indefinitely as long as the Shinobi has chakra to spare. The more water present, the greater the strength of the jutsu. This technique requires two additional chakra per turn to maintain.
basic genjutsuName: Henge no Jutsu [Transformation Technique]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost: 1
Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Bunshin no Jutsu [Replication Technique]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation:
Cost: 1
Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.
Name: Magen: Kokoni Arazu no Jutsu [Demonic Illusion: False Surroundings]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost: 1
Effects: A simple Genjutsu used to hide an object by altering the appearance of the image. If the target comes in contact with the hidden object the genjutsu is broken.
Name: Henseiki [Voice Mimic]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost: 1
Effects: An academy level illusion in which causes the target to perceive the user’s voice as someone else's. The user must have heard the voice they wish to imitate.
visual sensory genjutsuKokohi no Jutsu
Type: Genjutsu
Sub-Type: Visual
Rank: E
Cost: 1
A simple Genjutsu which alters the appearance of a small nearby object. This Genjutsu will work on all those who look upon the object, until it is released.
Name: Fusenmei Genzō [Vision Blur]
Type: Genjutsu
Sub-type: Visual
Rank: D
Orientation: Supplementary
Cost: 3
Effects: Fusenmei Genzō convinces the mind that their vision is blurring for a moment, disorienting them and causing an opening for attack.
Name: Magen: Narakumi no Jutsu [Demonic Illusion: Vision of Hell]
Type: Genjutsu
Sub-type: Visual
Rank: D
Orientation: Supplementary
Cost: 3
Effects: An illusion that makes the target see a shocking scene, such as a dying friend or anything else the user sees fit, making the target lower their defenses.
Name: Magen: Jigoku Gōka no Jutsu [Demonic Illusion: Descending Hell]
Type: Genjutsu
Sub-type: Visual
Rank: C
Orientation: Supplementary
Cost: 5
Effects: This illusion depicts a giant fireball which slowly falls downward, about to collide with the earth. Used as a “Scare” tactic, making enemies flee or try to avoid the fireball.
Name: Kokuangyō no Jutsu [Verse of Black Darkness]
Type: Genjutsu
Sub-type: Visual
Rank: A
Orientation: Supplementary
Cost: 16
Effects: An illusion which envelops its victims within a void of darkness, making them blind to anything except themselves.
sensational genjutsuName: Buatsui Teashi
Type: Genjutsu
Sub-Type: Sensation
Rank: D
Cost: 3
A Genjutsu in which the target will feel as if their limbs are extremely heavy, to the point they can barely lift their arms and walk.
Name: Kanashibari no Jutsu [Paralysis Technique]
Type: Genjutsu
Sub-type: Sensation
Rank: D
Orientation: Supplementary
Cost: 3
Effects: An illusion in which causes the target to feel like their entire body has become paralyzed. Because the body thinks it cannot move it actually restricts the body of movement. The user must cast this genjutsu in front of their target and within a close range or else the genjutsu won’t take full effect. The user must hold a seal in order to keep this technique going meaning no other technique can be used while this one is in effect. This can only be used once per battle for once the target’s mind has realized it’s only an illusion it cannot be tricked again.
Name: Shiranai Ojike no Jutsu [Unknown Fear]
Type: Genjutsu
Sub-type: Sensation
Rank: D
Orientation: Supplementary
Cost: 3
Effects: An illusion created through eye contact in which the user is able to instill fear in their enemy, making them see how they will lose the fight. The target will begin doubting their skills and feeling as if all hope is lost because their opponent is in every-way superior.
Name: Botsuraku Gozō no Jutsu [Diminishing Air Technique]
Type: Genjutsu
Sub-type: Sensation
Rank: C
Orientation: Supplementary
Cost: 5
Effects: An illusion in which makes the target believe that the air supply around them is slowly diminishing them, making them feel as if they were really in a situation that they cannot breath. Because the mind is convinced there is no air the target’s mind restricts them from breathing. This instills fear in the target and if isn’t dispelled eventually can cause the target to faint.
Name: Higai Mōsō no Jutsu [Paranoia Technique]
Type: Genjutsu
Sub-type: Sensation
Rank: B
Orientation: Supplementary
Cost: 10
Effects: An illusion which makes people become skeptical to their teammates for they think they are going to betray them. This causes them to fight amongst each other making them easy targets. This can target up to four people at once.
Name: Jūyōsei Kone no Jutsu
Type: Genjutsu
Sub-type: Sensation
Rank: B
Orientation: Supplementary
Cost: 10
Effects: An illusion in which convinces the target’s mind that they are getting heavier and heavier, as if gravity is increasing only on them. They become slower, weaker, and are forced to use more charka for taijutsu techniques. [+1 Chakra to Taijutsu Techniques.]
Name: Katsubō no Tsumi [Pain Lust]
Type: Genjutsu
Sub-type: Feel
Rank: A
Orientation: Supplementary
Cost: 16
Effects: A physiological Genjutsu on which the enemy is dominated by a natural or sexual need or even a high pain. The enemy will do whatever it takes to satisfy its need, even if it means leaving the fight or seriously injuring themselves.
Name: Senbō no Tsumi [Jealousy Control]
Type: Genjutsu
Sub-type: Feel
Rank: A
Orientation: Supplementary
Cost: 16
Effects: A physiological Genjutsu in which the target becomes jealous of the user, and tries to imitate the user’s jutsu. Obviously, this is impossible which makes the target do useless stuff, making him open for attack.
combination genjutsuName: Iya Eda Kataki no Jutsu [Melting Body Technique]
Type: Genjutsu
Sub-type: Vision + Sensation
Rank: D
Orientation: Supplementary
Cost: 3
Effects: The target sees and feels his limbs slowly melting off his body, making them think they cannot use them anymore.
Name: Kagai Bunshin no Jutsu [Mirror Clone Technique ]
Type: Genjutsu
Sub-type: Visual + Sensation
Rank: C
Orientation: Supplementary
Cost: 3
Effects: An alteration of the Bunshin technique, creating a Bunshin of the enemy that appears to actually be able to fight. In reality the target fighting nothing but in the target’s mind he really is fighting a copy of himself and the copy will not go away until he figures out how to destroy it, or dispels the genjutsu. This is good for exhausting their target and possibly making their target expose their weaknesses in order to destroy the copy.
Name: Mokumoku Ki Satsu No Jutsu [Silent Tree Killing Technique]
Type: Genjutsu
Sub-type: Sensation + Visual
Rank: B
Orientation: Supplementary
Cost: 16
Effects: An illusion in which a giant tree instantly sprouts from the ground and entangles the target within its branches, leaving them open for an attack.
Name: Nehan Shōja no Jutsu [Temple of Nirvana]
Type: Genjutsu
Sub-type: Sensation + Visual
Rank: A
Orientation: Supplementary
Cost: 23
Effects: An illusion which makes white feathers fall from the sky that lull all those that are near to sleep.
basic taijutsuTatsu Suingu
Type: Taijutsu
Sub-Type: NTS
Rank: D
The ninja will try to grab hold of their target's leg(s) or arm(s), and form a very tight grip on the limb(s). Once the user has grabbed hold of their target the ninja will then swing the target in a relentless fashion and then finally let go sending the ninja crashing in whatever direction they were released.
taijutsu stylestyle goes here
550 / 585
35 points remaining
CP: 110.5 (85 + 30%)
35 points remaining
CP: 110.5 (85 + 30%)
-INVENTORY-
『BASIC EQUIPMENT』
A pack issued to any ninja, that contains the following: ten shuriken, eight kunai (four for pack, four for leg holster), two smoke bombs, ten exploding tags, and one spool of wire (fifty feet).
『BINGO BOOK』
A book that contains any and all information on every recorded nukenin, which all Jōnin and ANBU are given by their respective Kage or equally-powerful figure to hunt down and assassinate. The purpose of this is so that the village's secrets and/or kekkei genkai are not stolen or examined by the enemy. Kirigakure has a special unit within their ANBU called Oinin whose sole purpose is the complete eradication of these nukenin. Carry one.
『EXPLODING TAGS』
Exploding tags are scraps of paper inscribed with a special formula, centering around the kanji for explode, 「爆」"baku." Infused with chakra, they will explode either after a set amount of time has passed, or remotely. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. Carry five.
『SUMMONING SCROLLS』
Special rolls of paper that contain the rites to allow an individual to summon a species in combat by way of Kuchiyose. These contain an area for someone to sign their name in blood to bond themselves to their species of choice. One the contract has been signed, the user cannot summon anything different. Those who own the scroll of a species decide who can and cannot sign it, and thus carry it around with them. They are usually medium or large in size. Free item. Carried by contract holder.
『COMBAT KNIFE』
A short bladed weapon that is wider then a kunai with a flat blade. This tool is more effective for deflecting weapons and blocking against blows then a kunai. While it's not as effective thrown, this weapon is more efficient for close combat. it can easily be stored or hidden. This weapon requires no skill to use.