Post by Hideki Aoba on Jan 1, 2012 2:59:28 GMT -5
-KNOWLEDGE & SKILL-
Ninjutsu Knowledge
- Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
- Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
Taijutsu Knowledge
- Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja can use Basic Taijutsu with no styles at this point.
- Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
8 knowledge points spent / 8 knowledge points total
Speed & Agility
- Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. The shinobi can perform handseals are a faster rate than average. Requires at least Taijutsu Knowledge Level II.
- Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. The shinobi can perform one-handed seals though at a slower rate than average.
Equipment and Weaponry
- Level I: The shinobi has gained a proficiency in weaponry higher than that of average shinobi. They can wield basic weaponry outside of ninja tools and use scrolls to pack and store extra equipment. The shinobi can also utilize their own puppet with the right jutsu. The shinobi can wield light weaponry such as a sword or bow and use jutsu oriented to them. They can wield a single light sealing scroll that can hold extra ninja tools such as kunai or shuriken, up to 20. The shinobi may also create a single puppet for puppetry jutsu.
- Level II: The shinobi has gained a higher profiency with equipment and weaponry giving them access to multiple light weapons and medium weapons. They can wield two light sealing scrolls and can seal to a higher profiency allowing for sealing of a light weapon or a puppet. The shinobi also may construct and wield three puppets.
Assassination
- Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
7 skill points spent / 7 skill points total
-TECHNIQUES-
basic ninjutsuName: Waza no Jutsu [Walking Technique]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: 1
Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: N/A
Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
futonName: Futon: Kazeken [Wind Blade]
Type: Ninjutsu
Sub Type: Futon
Rank: D
Orientation: Supplementary
Cost: 3
Effects: A basic wind technique that it utilized with a weapon, typically a blade. The user will apply their chakra to weapon, surrounding with a layer of their chakra. They will then begin to "Sharpen" the chakra, utilizing their wind affinity to create a tearing effect with whatever contacts the chakra. This will improve the cutting ability of the weapon, making attacks more deadly.
Name: Futon: Buki Tsubasa [Weapon Wings]
Type: Ninjutsu
Sub-type: Futon
Rank: D
Orientation: Supplementary, Offensive
Cost: 4
Effects: This technique is similar to Kazeken in the manner it used, the Shinobi transferring their chakra into a weapon. In this case the user will, rather then improving power, will increase the speed of thrown projectiles. When thrown, the transferred chakra will release it itself from the end of the weapon in the form of a gale, boosting the speed of the weapon's flight. This makes it harder for enemies to react to the weapon, and is useful for hitting quick targets.
Name:Futon: Ea-hazumi [Air Bound]
Type: Ninjutsu
Sub-type: Futon
Rank: D
Orientation: Supplementary
Cost: 4
Effects: A jutsu that is similar to the manner shinobi walk on water and trees, but far more dramatic in the manner it functions. The user will gather a large quantity of chakra beneath their foot as they raise it. Upon gathering sufficient energy, the user will stomp downward, compressing the air that they've gather until, like a spring, it explodes, flinging the ninja forward. This is useful for charging the enemy, quickly crossing the battlefield, and dodging attacks.
Name: Futon: Reppushou [Gale Wind Palm]
Type: Ninjutsu
Sub-type: Futon
Rank: C
Orientation: Offensive
Cost: 6
Effects: A wind technique that is similar to Hakke Kuusho, Reppusho allows the user to gather air into the palm of their, condensing the gases until they are released upon thrusting the user's hand forward, releasing a small but powerful wave capable of flinging foes away.
basic taijutsuNOPE
chisokukenName: Kitai [Anticipation]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Defensive
Cost: 2
Effects: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to attacks. This cannot be used to make attacks faster, though this move may aid in finding an opening. This jutsu cannot be used immediately, and must be used one turn before gaining the benefits. Requires Level I Speed and Agility.
Name: Taren-Ken [Multi-Punch)]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Offensive
Cost: 3
Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Taren-Kikku [Multi-Kick]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Offensive
Cost: 3
Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Kūtenryu [Racing Charge]
Type: Taijutsu
Sub-type: Chisokuken
Rank: C
Orientation: Offensive
Cost: 5
Effects: The ninja will gather chakra into their legs in order to blast forward at a target, running like a bolt of lightning directly at a foe, hoping like a bullet to ram into them. Their speed adding to the collision, but makes this a difficult move to control and nearly impossible to turn with. Requires Level II Speed and Agility.
100 jutsu points used / 300 jutsu points total
0 KSP / 0 ASP / 0 JP
0 KSP / 0 ASP / 0 JP
-INVENTORY-
『BASIC EQUIPMENT』
A pack issued to any ninja, that contains the following: ten shuriken, eight kunai (four for pack, four for leg holster), two smoke bombs, ten exploding tags, and one spool of wire (fifty feet).
Name: 『TEKOU』
Weapon Class: Accessory
Pocket: Accessory, forearms
Equipment Type: Accessory
Description: These special pieces of armor cover the forearms with sheets of thick metal. The metal is designed to withstand the most brutish attack without leaving a scratch on the user. Though they may block the cuts, it cannot block the force. If the user can't withstand the force of the attack they may have just as bad injuries as the cut.
Picture:.Kenichi's Tekou
『EXPLODING POUCH』
These small pouches are meant to activate by squeezing it and then attaching to a target. Be careful as an explosion occurs moments after the pouched is pressed down on. The explosion this accessory creates is inferior to a tag, but capable of causing severe damage. May only carry a maximum of 15.
『FLASH BOMB』
Small pouches containing a thick powder substance. When chakra is powered into them, and they make contact with a surface, they burst. The powder lights, and releases a intense light to blind a foe for a short period of time. Best used for a distraction or quick escape.
Name: 『REGENLEIF』
Weapon Class: Spear
Pocket: Weapon, on his back
Equipment Type: Medium
Description: This spear is a family treasure that Hideki's grandfather used before him. The spear is well constructed made entirely of metal and kept in very good condition. The spear is nearly six feet long with an eight inch spearhead and a small four inch spike on the bottom end. The spear has several leather straps that wrap around it that can be unwound to sling over someone's back. There are several golden colored ornate designs that wrap around each end of the spear near its sharp ends. The spear is entirely mundane.
Picture:.As seen held by Ephraim